Madeline, a young woman who serves as the protagonist, spontaneously decides to climb Celeste Mountain to regain self-esteem, and stubbornly persists until she reaches the mountain's summit. Plot Ĭeleste takes place on a fictionalized version of Celeste Mountain, which features several areas, including an abandoned city and resort, and is seemingly haunted, housing many strange occurrences. The Farewell expansion adds a new chapter that excludes B-side options and collectible strawberries, and adds grabbable jellyfish that function as a parachute, exploding pufferfish that can launch Madeline, and "double-dash" gems that gives Madeline two dashes when collected. After completing all eight B-sides, "C-side" levels are unlocked that are shorter in length but with increased difficulty. B-side levels can be unlocked by locating the hidden cassette tape in its corresponding level. Each chapter has a "B-side" level that reuses mechanics from the main level to create a more difficult experience. Certain chapters contain a boss character. The collectibles range from strawberries to crystal hearts that unlock certain gates. Chapters contain branching paths leading to optional challenges and hidden collectibles. The base game is made up of eight chapters divided into multiple single-screen challenges, with checkpoints in between screens. The difficulty can be lowered through the use of an "Assist Mode", a setting that provides accessibility options including a lowered game speed, unlimited use of the dash ability, or the option to grant Madeline invincibility. Other objects include "dream blocks" that transport her from one side to another when dashed into, moving blocks that can transfer their momentum to Madeline when jumped off of, and bubbles that move when dashed into and platforms that only activate after Madeline dashes. Green gems refill her dash ability without the need to land on safe ground. Certain objects grant Madeline additional abilities. The player controls Madeline, who has the ability to run, jump, climb walls for a limited time, jump off walls, and dash in mid-air in one of eight directions. Gameplay In Celeste, the player-controlled Madeline is able to perform a midair dash in any one of eight directions.Ĭeleste is a two-dimensional platform game. The development team have stated that they do not intend to create a sequel for the main game, but a sequel to the original PICO-8 version titled Celeste 2: Lani's Trek was released in January 2021. On September 9, 2019, a free downloadable content (DLC) expansion named Farewell was released, introducing a new chapter to the game. Since its release, Celeste has garnered a dedicated fandom and an active speedrunning and modding community. The pixel art style was praised as well as its music, with reviewers appreciating how it complemented the gameplay. Reviewers lauded the story as a whole as easy to relate to or "touching", and the depiction of depression and anxiety were praised. Critics appreciated its approach to difficulty and accessibility. Reviewers appreciated how narrative complemented its gameplay, and movement and controls were lauded as among the best in any video game. Upon release, it received "universal acclaim" from critics. The soundtrack was composed by Lena Raine.Ĭeleste released on January 25, 2018, for Linux, macOS, Nintendo Switch, PlayStation 4, and Windows, before being released on Xbox One the following day, and on Google Stadia in July 2020. The themes of self-forgiveness present in the narrative began with the idea of creating a "more introspective" game, and later grew to become intertwined with the gameplay. Celeste was designed to be accessible, featuring game mechanics intended to make the game more forgiving in addition to an "Assist Mode" offering several options to make the game less challenging. 3 (1988), the gameplay was designed to be minimal, while mirroring Thorson's experiences with bouldering. Inspired in part by Thorson's own TowerFall (2013) and by Super Mario Bros. Thorson, who served as producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 game into a full release. During her climb, she encounters several characters, including a personification of her self-doubt known as Badeline, who attempts to stop her from climbing the mountain.ĭevelopment of Celeste began in August 2015, when game developers Maddy Thorson and Noel Berry participated in a game jam, where they created Celeste for the PICO-8. The player controls Madeline, a young woman with anxiety and depression who aims to climb Celeste Mountain. Celeste is a 2018 platform game developed and published by indie studio Extremely OK Games.
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